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dev:forge_edit_layers_panel [2022/02/01 02:11] – created lmcraedev:forge_edit_layers_panel [2022/02/28 02:55] (current) – external edit 127.0.0.1
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 ==== Panel ==== ==== Panel ====
 See the image below. See the image below.
-  - This is the active layer. The active layer in this image is the //Ground// as shown by the blue color. You activate a layer simply by left clicking on the row with the name. If you create an Entity via blueprints, the Entity will be put on the active layer. + 
-  The eye icons with the dot is used to toggle visibility. If the dot is green then anything in that layer will be shown. If the dot is grey then nothing in that layer will be shown. Stuff like collision and line of sight (LOS) is usually hidden unless working on it. +1) This is the active layer. The active layer in this image is the //Ground// as shown by the blue color. You activate a layer simply by left clicking on the row with the name. If you create an Entity via blueprints, the Entity will be put on the active layer. 
-  The padlock is used to toggle locking. If the dot is green, then the layer is locked. A locked layer won't allow Entities on that layer to be selected. If the dot is grey then the layer is unlocked.+ 
 +2) The eye icons with the dot is used to toggle visibility. If the dot is green then anything in that layer will be shown. If the dot is grey then nothing in that layer will be shown. Stuff like collision and line of sight (LOS) is usually hidden unless working on it. 
 + 
 +3) The padlock is used to toggle locking. If the dot is green, then the layer is locked. A locked layer won't allow Entities on that layer to be selected. If the dot is grey then the layer is unlocked.
  
 {{:dev:tutorial_layers_panel.png?800|}} {{:dev:tutorial_layers_panel.png?800|}}
/home/lonedwar/public_html/d20dungeons.com/wiki/data/attic/dev/forge_edit_layers_panel.1643681506.txt.gz · Last modified: 2022/02/01 03:11 (external edit)