dev:arena_map_creation
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dev:arena_map_creation [2022/01/31 00:58] – lmcrae | dev:arena_map_creation [2022/02/06 22:13] (current) – external edit 127.0.0.1 | ||
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- | This is a work in progress for now. Just notes really. | + | This tutorial will walk you through the steps to add a new area (map) to the module called **The Arena** (A0_TheArena). The new area will be called **Ruined Crypt**. Here is the source map we will be using. |
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+ | {{: | ||
- | - Open Arena Module | ||
- | - Import image as tiles | ||
- | - Create area in scene browser | ||
- | - Open the new area by double clicking | ||
- | - Create an Entity on Background | ||
- | - Add a token component | ||
- | - Name entity after tile T_0_0 | ||
- | - Duplicate entity | ||
- | - Rename for tile | ||
- | - Change sprite | ||
- | - Make collision | ||
- | - Create a lua file for the area | ||
- | - Need a template | ||
- | - Create flags PCSpawn1-6 | ||
- | - Create flags MobSpawn1-6 |
/home/lonedwar/public_html/d20dungeons.com/wiki/data/attic/dev/arena_map_creation.1643590710.txt.gz · Last modified: 2022/01/31 01:58 (external edit)