Create an Entity on the Background layer that shows one of the tiles we created when we imported the map image.
We are going to rename the tag of the Entity just to make it easier to keep track of. Also we need to add a component to render one of the tiles we imported.
The Sprite Browser will popup with all the sprites the game has. We want to find the sprites we imported as tiles.
Hit the âFâ key to frame the selected Entity you just created. The first tile was actually just a black sprite originally, but it made it confusing too see nothing show up. So I put the D20D logo in that spot to let you know it works. It won't be seen in the final area.