====== Create Entity ====== Create an Entity on the Background layer that shows one of the tiles we created when we imported the map image. - Right click on the Background layer in the Area Browser. - Select **Create Entity**. {{:dev:tutorial_arena_create_entity.png?&800|}} ====== Configure Entity ====== We are going to rename the tag of the Entity just to make it easier to keep track of. Also we need to add a component to render one of the tiles we imported. - Rename the Tag from Entity to Tile0_0. The two numbers are numbers represent the x/y position in the area. - Click on the New Component button. {{:dev:tutorial_arena_config_entity.png?800|}} ====== Add Token ====== - Click on Token to add the Token component. {{:dev:tutorial_arena_add_token.png?800|}} ====== Configure Token ====== - Click on the select Sprite button. It will have nullptr on it. {{:dev:tutorial_arena_select_token_image.png?800|}} ====== Select Sprite ====== The Sprite Browser will popup with all the sprites the game has. We want to find the sprites we imported as tiles. - Since we are adding an area to a module, the sprite will be under **modules**. - Find the image we imported. - Double click on the first tile **ruined_crypt0_0**. {{:dev:tutorial_arena_select_sprite.png|}} ====== First Tile Done ====== Hit the "F" key to frame the selected Entity you just created. The first tile was actually just a black sprite originally, but it made it confusing too see nothing show up. So I put the D20D logo in that spot to let you know it works. It won't be seen in the final area. {{:dev:tutorial_arena_first_token_framed.png?nolink|}}