Mantle of Faith
Aura strong abjuration [good]; CL 20th
Slot chest; Price 76,000 gp; Weight —
Description
This holy garment, worn over normal clothing, grants damage reduction 5/evil to the character wearing it.
Construction
RequirementsCraft Wondrous Item, stoneskin;Cost 38,000 gp
Mantle of Spell Resistance
Aura moderate abjuration; CL 9th
Slot chest; Price 90,000 gp; Weight —
Description
This garment, worn over normal clothing or armor, grants the wearer spell resistance 21.
Construction
RequirementsCraft Wondrous Item, spell resistance;Cost 45,000 gp
Manual of Bodily Health
Aura strong evocation (if miracle is used); CL 17th
Slot none; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3), 110,000 gp (+4), 137,500 gp (+5); Weight 5 lbs.
Description
This thick tome contains tips on health and fitness, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, he gains an inherent bonus from +1 to +5 (depending on the type of manual) to his Constitution score. Once the book is read, the magic disappears from the pages and it becomes a normal book.
Construction
RequirementsCraft Wondrous Item, wish or miracle;Cost 26,250 gp (+1), 52,500 gp (+2), 78,750 gp (+3), 105,000 gp (+4), 131,250 gp (+5)
Manual of Gainful Exercise
Aura strong evocation (if miracle is used); CL 17th
Slot none; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3), 110,000 gp (+4), 137,500 gp (+5); Weight 5 lbs.
Description
This thick tome contains exercise descriptions and diet suggestions, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, she gains an inherent bonus from +1 to +5 (depending on the type of manual) to her Strength score. Once the book is read, the magic disappears from the pages and it becomes a normal book.
Construction
RequirementsCraft Wondrous Item, wish or miracle;Cost 26,250 gp (+1), 52,500 gp (+2), 78,750 gp (+3), 105,000 gp (+4), 131,250 gp (+5)
Manual of Quickness of Action
Aura strong evocation (if miracle is used); CL 17th
Slot none; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3), 110,000 gp (+4), 137,500 gp (+5); Weight 5 lbs.
Description
This thick tome contains tips on coordination exercises and balance, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, he gains an inherent bonus from +1 to +5 (depending on the type of manual) to his Dexterity score. Once the book is read, the magic disappears from the pages and it becomes a normal book.
Construction
RequirementsCraft Wondrous Item, wish or miracle;Cost 26,250 gp (+1), 52,500 gp (+2), 78,750 gp (+3), 105,000 gp (+4), 131,250 gp (+5)
Marvelous Pigments
Aura strong conjuration; CL 15th
Slot none; Price 4,000 gp; Weight —
Description
These pigments enable their possessor to create actual, permanent objects simply by depicting their form in two dimensions. The pigments are applied by a stick tipped with bristles, hair, or fur. The emulsion flows from the application to form the desired object as the artist concentrates on the image. One pot of marvelous pigments is sufficient to create a 1,000-cubic-foot object by depicting it two-dimensionally over a 100-square-foot surface.
Only normal, inanimate objects can be created. Creatures can't be created. The pigments must be applied to a surface. It takes 10 minutes and a DC 15 Craft (painting) check to depict an object with the pigments. Marvelous pigments cannot create magic items. Objects of value depicted by the pigments—precious metals, gems, jewelry, ivory, and so on—appear to be valuable but are really made of tin, lead, glass, brass, bone, and other such inexpensive materials. The user can create normal weapons, armor, and any other mundane item (including foodstuffs) whose value does not exceed 2,000 gp. The effect is instantaneous.
Construction
RequirementsCraft Wondrous Item, major creation;Cost 2,000 gp
Mask of the Skull
Aura strong necromancy and transmutation; CL 13th
Slot head; Price 22,000 gp; Weight 3 lbs.
Description
This fearsome-looking mask of ivory, beaten copper, or pale wood is typically fashioned into the likeness of a human skull with a missing lower jaw, allowing the bottom half of the wearer's face to remain visible when the mask is worn.
Once per day, after it has been worn for at least 1 hour, the mask can be loosed to fly from the wearer's face. It travels up to 50 feet away from the wearer and attacks a target assigned to it. The grinning skull mask makes a touch attack against the target based on the wearer's base attack bonus. If the attack succeeds, the target must make a DC 20 Fortitude save or take 130 points of damage, as if affected by a finger of death spell. If the target succeeds on his saving throw, he nevertheless takes 3d6+13 points of damage. After attacking (whether successful or not), the mask flies back to its user. The mask has AC 16, 10 hit points, and hardness 6.
Construction
RequirementsCraft Wondrous Item, animate objects, finger of death, fly;Cost 11,000 gp
Mattock of the Titans
Aura strong transmutation; CL 16th
Slot none; Price 23,348 gp; Weight 120 lbs.
Description
This digging tool is 10 feet long. Any creature of at least Huge size can use it to loosen or tumble earth or earthen ramparts (a 10-foot cube every 10 minutes). It also smashes rock (a 10-foot cube per hour). If used as a weapon, it is the equivalent of a Gargantuan +3 adamantine warhammer, dealing 4d6 points of base damage.
Construction
RequirementsCraft Wondrous Item, Craft Magic Arms and Armor, move earth;Cost 13,348 gp
Maul of the Titans
Aura strong evocation; CL 15th
Slot none; Price 25,305 gp; Weight 160 lbs.
Description
This mallet is 8 feet long. If used as a weapon, it is the equivalent of a +3 greatclub and deals triple damage against inanimate objects. The wielder must have a Strength of at least 18 to wield it properly. Otherwise, she takes a –4 penalty on attack rolls.
Construction
RequirementsCraft Wondrous Item, Craft Magic Arms and Armor, clenched fist;Cost 12,805 gp
Medallion of Thoughts
Aura faint divination; CL 5th
Slot neck; Price 12,000 gp; Weight —
Description
This appears to be a normal pendant disk hung from a neck chain. Usually fashioned from bronze, copper, or silver, the medallion allows the wearer to read the thoughts of others, as with the spell detect thoughts.
Construction
RequirementsCraft Wondrous Item, detect thoughts;Cost 6,000 gp
Mirror of Life Trapping
Aura strong abjuration; CL 17th
Slot none; Price 200,000 gp; Weight 50 lbs.
Description
This crystal device is usually about 4 feet square and framed in metal or wood. The frame typically depicts dragons, demons, devils, genies, coiling nagas, or other powerful creatures that are well known for their magical powers. It can be hung or placed on a surface and then activated by giving a command word. The same command word deactivates the mirror. A mirror of life trapping has 15 extradimensional compartments within it. Any creature coming within 30 feet of the device and looking at its own reflection must make a DC 23 Will save or be trapped within the mirror in one of the cells. A creature not aware of the nature of the device always sees its own reflection. The probability of a creature seeing its reflection, and thus needing to make the saving throw, drops to 50% if the creature is aware that the mirror traps life and seeks to avoid looking at it (treat as a gaze attack).
When a creature is trapped, it is taken bodily into the mirror. Size is not a factor, but constructs and undead are not trapped, nor are inanimate objects and other nonliving matter. A victim's equipment (including clothing and anything being carried) remains behind. If the mirror's owner knows the right command word, he can call the reflection of any creature trapped within to its surface and engage his powerless prisoner in conversation. Another command word frees the trapped creature. Each pair of command words is specific to each prisoner.
If the mirror's capacity is exceeded, one victim (determined randomly) is set free in order to accommodate the latest one. If the mirror is destroyed (Hardness 1, 5 hit points), all victims currently trapped in it are freed.
Construction
RequirementsCraft Wondrous Item, imprisonment;Cost 100,000 gp
Mirror of Opposition
Aura strong necromancy; CL 15th
Slot none; Price 92,000 gp; Weight 45 lbs.
Description
This item resembles a normal mirror about 4 feet long and 3 feet wide. It can be hung or placed on a surface and then activated by speaking a command word. The same command word deactivates the mirror. If a creature sees its reflection in the mirror's surface, an exact duplicate of that creature comes into being. This opposite immediately attacks the original. The duplicate has all the possessions and powers of its original (including magic). Upon the defeat or destruction of either the duplicate or the original, the duplicate and its items disappear completely. The mirror functions up to four times per day. Destroying the mirror (Hardness 1, 5 hit points) causes all of the duplicates to immediately vanish.
Construction
RequirementsCraft Wondrous Item, clone;Cost 46,000 gp
Necklace of Adaptation
Aura moderate transmutation; CL 7th
Slot neck; Price 9,000 gp; Weight 1 lb.
Description
This necklace is a heavy chain with a platinum medallion. The magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or in a vacuum.
Construction
RequirementsCraft Wondrous Item, alter self; Cost 4,500 gp
Necklace of Fireballs
Aura moderate evocation; CL 10th
Slot neck (does not take up slot); Price 1,650 gp (type I), 2,700 gp (type II), 4,350 gp (type III), 5,400 gp (type IV), 5,850 gp (type V), 8,100 gp (type VI), 8,700 gp (type VII); Weight 1 lb.
Description
This item appears to be a string of beads, sometimes with the ends tied together to form a necklace. (It does not count as an item worn around the neck for the purpose of determining which of a character's worn magic items is effective.) If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half).
Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals.
Necklace | 10d6 | 9d6 | 8d6 | 7d6 | 6d6 | 5d6 | 4d6 | 3d6 | 2d6 | Market Price |
---|---|---|---|---|---|---|---|---|---|---|
Type I | — | — | — | — | — | 1 | — | 2 | — | 1,650 gp |
Type II | — | — | — | — | 1 | — | 2 | — | 2 | 2,700 gp |
Type III | — | — | — | 1 | — | 2 | — | 4 | — | 4,350 gp |
Type IV | — | — | 1 | — | 2 | — | 2 | — | 4 | 5,400 gp |
Type V | — | 1 | — | 2 | — | 2 | — | 2 | — | 5,850 gp |
Type VI | 1 | — | 2 | — | 2 | — | 4 | — | — | 8,100 gp |
Type VII | 1 | 2 | — | 2 | — | 2 | — | 2 | — | 8,700 gp |
Each necklace of fireballs contains a combination of spheres of various strengths. Some traditional combinations, designated types I through VII, are detailed above.
If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.
Construction
RequirementsCraft Wondrous Item, fireball;Cost 825 gp (type I), 1,350 gp (type II), 2,175 gp (type III), 2,700 gp (type IV), 2,925 gp (type V), 4,050 gp (type VI), 4,350 gp (type VII)